#ifndef __RESOURCEIDS_H__
#define __RESOURCEIDS_H__

namespace sf
{
	class Texture;
}

namespace Textures
{
	enum ID
	{
		Deska,
		Monster1
	};
}

template <typename Resource, typename Identifier>
class ResourceHolder;

// holder na tekstury:
typedef ResourceHolder<sf::Texture, Textures::ID> TextureHolder;

#endif //__RESOURCEIDS_H__